LOUISA SARAH KAMANASA; FREDI MEYER; ANACI ALERBITU. Implementing Kahoot Application as Game-Based Learning to Enhance Students’ Vocabulary at SMP Negeri Tiakur. Kesejahteraan Bersama : Jurnal Pengabdian dan Keberlanjutan Masyarakat, [S. l.], v. 1, n. 4, p. 120–127, 2024. DOI: 10.62383/bersama.v1i4.731. Disponível em: https://pkm.lpkd.or.id/index.php/Bersama/article/view/731. Acesso em: 6 mar. 2026.